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alex hall
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Tag: Tests

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Data Driven Async Tests in Unity with UnityTest & UniTask

by : alexMay 4, 2021May 5, 2021

UniTask enables us to cleanly use async/await syntax within Unity. Testing code that uses UniTask requires that we use Unity Test Framework and run the tests from within a [UnityTest]. The recommended syntax for this is: But what if we want to run the same test with different input parameters? We don’t want to just […]

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Notes on Automated Performance Testing in Unity

by : alexSeptember 14, 2020September 15, 2020

In my current project, Fluff, I want to automate my performance testing so that any PR that does not meet my minimal performance requirements will be rejected. The documentation for The Unity Performance Tesing Extension gets me 90% of the way there, but I have to do 2 things to get it working. I’m documenting […]